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All Builds


Nano Boost
- Boosting an ally will now also boost Ana

Coach Gun
- Projectile damage increased from 6 to 9
- Can now deal critical damage
- Spread reduced by 50%
- No longer knocks back enemies


Biotic Launcher (Secondary Fire)
- Direct grenade hits heal for 33% more health

Immortality Field
- Now reduces damage by incoming by 50% instead of setting a minimum health value
- Cooldown reduced from 25 to 15 seconds

General
- Character scale reduced by 15%

Configuration: Recon
- Weapon spread removed


Whipshot
- Hitting an enemy now resets the cooldown of Shield Bash


Call Mech
- Now deals 600 damage to enemies on impact
- Ultimate charge cost reduced by 30%


Rocket Punch
- Can now travel upward


Duplicate
- Duration increased from 15 to 30 seconds


Deflect
- Cooldown is now reset after eliminating a target


Storm Arrows
- Storm Arrows now ricochet off the environment


Steel Trap
- Can now have up to 3 traps active at the same time
- Cooldown reduced from 10 to 7 seconds

Amp It Up
- Now also increases the strength of Soundwave’s knockback

Peacekeeper (Primary Fire)
- Headshots now refund 1 ammo

Deadeye
- No longer limited to 1 tumbleweed

General
- Reassigned to the Tank role
- Character scale increased 15%
- Health increased from 250 to 400


Guardian Angel
- Can now target enemies


Biotic Grasp (Secondary Fire)
- Range decreased from 20 to 15 meters
- Damage increased from 50 to 75 damage per second

Biotic Orb
- Cooldown reduced by 1 second for every 100 health restored to an ally with Biotic Grasp (Primary Fire)

General
- Forward run speed increased by 40%


Concussive Blast
- Cooldown reduced from 9 to 6 seconds

Barrage
- Can now move while casting


Shadow Step
- Cast time reduced from 1.5 to 1 seconds

Wraith Form
- Now grants flight for its duration


Charge
- Now has 200% more power steering


Chain Hook
- Cooldown reduced by 50% after hitting an enemy

General
- No longer bound by gravity

Experimental Barrier
- Disabled

Kinetic Grasp
- Cooldown reduced from 12 to 8 seconds

Sprint
- Now generates 6 ammo-per-second while active

Tactical Visor
- Now aims for headshots

Photon Projector (Primary Fire)
- Beam range increased from 12 to 16 meters


Forge Hammer
- Damage increased by 200% while Overload is active
- Killing blows increase the Overload duration by 2 seconds


Recall
- Now restores all Blink charges

Widow's Kiss (Primary Fire)
- Damage increased from 13 to 15
- Spread reduced 30%

Widow's Kiss (Secondary Fire)
- Charged shots now pierce enemies


Barrier Projector
- Enemy damage now grants Winston ultimate charge

Primal Rage
- Melee damage increased from 40 to 90
- Melee knockback increased by 40%

General
- All ability cooldowns reduced by 3 seconds

Roll
- Is now always active
- Damage increased from 50 to 60

General
- Particle Barrier and Projected Barrier are now on a shared cooldown with 2 charges