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All Builds

Ashe
Ashe being able to eliminate 200 health enemy heroes with one headshot while assisted by 30% damage boost became too dominant, especially when combined with the other improvements to her weapon. We are lowering the maximum damage but also the shot recovery time to keep her overall damage output relatively the same.

The Viper
- Aim-down-sights damage reduced from 80 to 75
- Aim-down-sights recovery time reduced from 0.7 to 0.65 seconds


Storm Arrows
- Shot recovery time reduced from 0.3 to 0.25 seconds


Experimental Barrier
- Redeploy cooldown increased from 1 to 2.5 seconds

Wrecking Ball
Wrecking Ball's high mobility and potential for massive shield health have left him a bit too survivable after the overall damage and crowd control in the game have been tuned down. We are reducing the amount of additional shields he generates per target though the base 100 shields from the ability remains unchanged.

Adaptive Shield
- Shield per target reduced from 100 to 75